Flatland|2022-10
Motion Graphics





Introduction




This story tells about a man who accidentally entered a two-dimensional world of cards, since he had food belonging to the two-dimensional world.



Brainstorm


The emphasis of this work is using two-dimensional style to demonstrate the transition between the flat world and the three-dimensional world.





Styleframe (draft)




Styleframe (final)




Perspective and Symmetry in Cinematography








Character






Posture




Storyboad

Writing

I began with the idea of animating groceries on paper turning them into real food to demonstrate transformation between 2d and 3d worlds. I then endowed a story about a big fat bear who accidentally entered a two-dimensional world of cards since he had pizza belonging to the two-dimensional world. I wanted to create a mysterious house and enjoyed the shadow to stand out more.

The biggest challenge in this project was using perspective and symmetry in cinematography to refine my style frame. I took a little time to learn the perspective function in Procreate.

In the animation part, I first attempted character rigging with Duik. I recorded myself eating and bending my foot while walking as references for the bear eating pizza (especially the hand position) and walking. And I recorded how a coin rotated to me and laid flat. Last, because I had different camera angles in my animation, I added flying cards and cards that had already fallen on the floor in the final correction session to keep the time and space consistent.







Card




Bite





Process


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